2005

The Escapist   (Sept 2005):
The Escapist is a very good "gaming" magazine put out by Themis. They have articles about gamers and gaming and occasionally about a game itself. In one of the September editions about guilds, they included an article about The Syndicate. It talks about what makes The Syndicate special and why it has lasted so long. An extract from that article is: Guilds are a staple of the Massively Multiplayer gaming world. Guilds fill a number of important roles in the gaming world, but by and large they are short lived. Several hundred guilds rise and fall on a daily basis throughout the various MMOG universes, and the average lifespan of a guild is less than six months.

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DC UO Townhall Meeting   (June 2005):
Back in Sept of 2004 when the UO Community Leaders meeting was taking place at E3, Binky and Dragons talked briefly about the idea of doing a townhall meeting on the east coast. We suggested DC due to the large number of UO players within easy driving distance of that location. Over the following months, management support for that location firmed up and Binky worked with The Syndicate to help track down locations and dates to hold the event. The event turned out to be the largest UO events to date and one of the smoothest to run. Darkscribe thanked The Syndicate for its support during the wrapup phase of the event as the special event posters were being handed out. We were very pleased to be able to support the UO community for so many years and to see it continue to be strong and with the prospect of a great future.

The event itself was alot of fun. The Syndicate turned many heads by showing up with a large group of members wearing Syndicate shirts. Many players commented on how cool the shirts looked and they helped break the ice so we were able to meet more people from our server and form some new friendships. When Dragons asked a question during the Q&A portion of the event, and introduced himself, the initial shocked inhales of breath were quickly replaced with an eruption of conversations that led to alot of handshakes and new friends being made after the event. We are looking forward to many more years of UO success and hopefully alot more of these types of events for players.

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Rampart Studios Advisor Role   (Apr 2005):
The Syndicate was invited to be on the advisory panel for Rampart Studios. The panel is made up of a small group of experts in their own area (for example: Dr Bartle who handles Game Design and Play Theory) to assist the designers in creating an outstanding game. Rampart is a company founded by gamers and their design philosophies are based on that. Those include:

  • Actions have reactions, decisions have consequences, and everything is connected.
  • Make as little arbitrary as possible.
  • Cool, historical, or "right" does not always equal fun.
  • Design twice, program once.
  • Fuse the player and his character.
The Syndicate, and specifically Dragons, are involved with Rampart to advise on guild and community related matters... Content that attracts and retains players... Tools that would be ideal to have to make playing the game and building that community of players better, stronger and easier.

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Massively Multi-Player Game Development 2   (Mar 2005):
The Syndicate was invited to participate in the writing of some chapters for the game developers manual entitled Massively Multi-Player Game Development 2. We wrote the chapters on "Guild Management Tools for a Successful MMP Game" and "Important Features to Attract and Retain Guilds". The book itself is the second in a series which gives outstanding information on how to develop successful MMORPGs and has chapters and articles written by many of the most successful and most talented developers in online gaming. The books are used both by colleges in their classes and development companies around the world. We were very honored to be among such industry greats and have this opportunity to add a player & guild perspective to future game designs.

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German Newspaper Article   (Jan 2005):
An article in a German newspaper was written to discuss virtual gaming worlds and their economies. The Syndicate was interviewed for that article. Specifically Dragons and squad leader Sandfire were both interviewed. A few of the stories that were relayed got merged together but the overall sense of the article is accurate which is that there is strong economy, in some gaming worlds where real world money is spent on gaming accounts or items. The attached article is the original, in all German but the basic conclusions reached are that such sales are increasingly common, so much so that if you look across the average incomes of people across the world, the expenditures by an average person playing EQ ranked 70th (or about midway through the list of countries they looked at).

You can click here for the complete story.
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