Covid & Gaming


2020 was an interesting year. It was the return of a global pandemic not seen at that scale since the early 1900's. It meant most of the world was sheltering at home to curb the spread and ensure the health system didn't get overloaded. One of the more ironic parts was that while gaming was already mainstream (with more than 85% of US adults gaming at least once a day and with billions of gamers world wide), the 'elite' of the world would often talk negative of that social norm and it could be reflected in the media. But Covid changed that. Suddenly the world needed people to stay home... BUT to be connected socially... and there was one perfect tool to build social relationships, talk to friends and relatives, make new friends, entertain oneself and to help protect the health of us all. That tool was online gaming.








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